Short: Amiga port of Wolfenstein 3D Author: NovaCoder Uploader: novacoder yahoo co uk Type: game/shoot Version: 2.05 Architecture: m68k-amigaos >= 3.1.0 Distribution: Aminet Kurz: Amiga Portierung von Wolfenstein 3D Overview: Amiga RTG 68k port of Wolfenstein 3D based on multiple versions of Wolfenstein 3D. Requirements: 1) An RTG Amiga (32-bit pixel format ARGB recommended). 2) 68060 processor or better (PiStorm recommended). 3) The original PC game data (must be the correct full retail version) 4) AHI installed and configured (see links section below). 5) SFX files (examples included). 6) Music packs (see links section). Configuration: If you have trouble running in 32-bit color mode, check your P96 preferences and ensure -> Overall Settings -> DepthIncludesAlpha -> ON. The tooltype 'close_wb' can be used to close the Workbench. The toolType 'fullscreen' can be used to enable fullscreen mode. The toolType 'mix_frequency' can be used to set the sound quality. The toolType 'mix_channels' can be used to set the number of channels. The toolType 'music_volume' can be used to set the music volume. You must run AmiWolf from the Workbench, running from the shell is not supported. You can toggle fullscreen with (ALT+ENTER) during gameplay. Any errors/warnings should be written to a log file in the game directory. Automap: You can open the automap with the TAB key. Arrow keys to move around the map. Hold Y key + up arrow key to make the map bigger. Hold Y key + down arrow key to make the map smaller. Hold the spacebar + up arrow key to toggle walls. Hold the spacebar + down arrow key to toggle secrets. Hold the spacebar + left arrow key to toggle items. Hold the spacebar + right arrow key to toggle enemies. Installation: You need the full retail game data files copied into the AmiWolf folder. Under the AmiWolf folder you should have the following files: [AmiWolf folder] - AmiWolf (this game!) - AUDIOHED.WL6 (full retail game data) - AUDIOT.WL6 (full retail game data) - CONFIG.WL6 (AmiWolf configuration file) - GAMEMAPS.WL6 (full retail game data) - MAPHEAD.WL6 (full retail game data) - VGADICT.WL6 (full retail game data) - VGAGRAPH.WL6 (full retail game data) - VGAHEAD.WL6 (full retail game data) - VSWAP.WL6 (full retail game data) There are unfortunately many different versions of the retail game but only one version is supported. If you are having problems or it's just running slowly then you may need to use a different version of the retail game data. I've included some high quality sound samples, if you don't like them then you can just use your own samples. The sounds samples should ideally match your mixer frequency for best results. Limitations: 1) Only 640x400 32-bit resolution supported. 2) Only the original full retail game data is supported. 3) No joystick or gamepad support. Version History: 1.18 - Initial release. 1.23 - Changed timer back to Amiga native, fixed music looping bug. 1.24 - Fixed the automap scrolling. 1.28 - Music volume can now be set as a ToolType. 1.30 - Timing fixes. 1.31 - Sound volume fixes. 1.32 - Compiled for 020-060 (soft float). 2.01 - Converted to SDL backend, updated to 16-bit sound and 32-bit color. 2.02 - Fixed game speed. 2.03 - Fixed sound effects. 2.04 - Fixed sound effects (take 2). 2.05 - Updated sound effects with higher quality versions. Links: http://eab.abime.net/showthread.php?t=70749 (AmiWolf thread on EAB) https://downloads.khinsider.com/game-soundtracks/album/wolfenstein-3d-ios-gamerip-2009 http://wolf3dredux.sourceforge.net https://github.com/fabiensanglard/Chocolate-Wolfenstein-3D Thanks and acknowledgements: Michael Liebscher for his awesome Redux port and his help and advice! Mariusz Naumowicz for his ECS Wolfenstein port. The EAB beta testing crew, well done guys :)