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I was annoyed of the fact that if I was listening to some trackermod while
playing F1GP, everytime a menu has faded in, the soundoutput was interrupted.
So I traced F1GP a bit with my debugger and fortunately found the routine
which disables the audiointerrupts and audioDMA.
And that's where F1GPSoundPatch does a little change in the F1GP-executable.
Just try it out. F1GPSoundPatch can remove itself when you start it again.
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Contents of game/patch/f1gpsndpat.lha PERMSSN UID GID PACKED SIZE RATIO CRC STAMP NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic] 270 628 43.0% -lh5- 0d36 Jan 14 1996 F1GPSoundPatch.info
[generic] 1027 1644 62.5% -lh5- 551a Jan 14 1996 F1GPSoundPatch/F1GPSoundPatch
[generic] 1133 2433 46.6% -lh5- c8cf Jan 14 1996 F1GPSoundPatch/F1GPSoundPatch.doc
[generic] 238 635 37.5% -lh5- 8c13 Jan 14 1996 F1GPSoundPatch/F1GPSoundPatch.doc.info
[generic] 76 76 100.0% -lh0- 7962 Jan 14 1996 F1GPSoundPatch/F1GPSoundPatchWB
[generic] 405 867 46.7% -lh5- ea2d Jan 14 1996 F1GPSoundPatch/F1GPSoundPatchWB.info
---------- ----------- ------- ------- ------ ---------- ------------ -------------
Total 6 files 3149 6283 50.1% Jan 17 1996
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