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This object was taken from 3D Arena, rendered in Lightwave.
Photogenics was used to make the texture, specular, bump and image
maps.
The 8Bit Alpha channel output from Lightwave can be used directly in
Photogenics.  A very quick and easy way to compose your rendered
image onto a background.
In Photogenics try:  Load Wildcat.jpg as the Secondary image,
WildcatAlpha.jpg into the Alpha channel and a background image of
your choice as the primary image, Then do compose with Alphachannel.
Real 24Bit Composing, Enjoy! :)
Mark @ Almathera.
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 Contents of pix/trace/Wildcat.lha
  PERMSSN    UID  GID    PACKED    SIZE  RATIO     CRC       STAMP          NAME
---------- ----------- ------- ------- ------ ---------- ------------ -------------
[generic]                46641   46641 100.0% -lh0- fcb2 Mar 30  1995 Wildcat/WildCat.jpg
[generic]                10939   10939 100.0% -lh0- 09e1 Mar 30  1995 Wildcat/WildCatalpha.jpg
---------- ----------- ------- ------- ------ ---------- ------------ -------------
 Total         2 files   57580   57580 100.0%            Mar 30  1995
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